Settlements
Villages, farms, granaries, and monastic estates form the population core of the realm.
Medieval nation idle game
Crown, build, and campaign across a growing frontier realm.
Infrastructure
Build the realm one branch at a time.
Villages, farms, granaries, and monastic estates form the population core of the realm.
Realm Census
Track households, labor, class balance, and the seasonal pulse of the realm.
The classes that keep the kingdom fed, administered, and armed.
How much of the realm can actually work, govern, and answer the levy.
Births, losses, and seasonal pressure across the countryside.
War Power
Raise troops, manage armies, and hold the frontier.
Campaigns in motion.
Current field forces.
How much manpower and training the realm can turn into equipped soldiers.
Set class musters and review how barracks, keeps, and drilling shape the soldiers entering each levy.
Order each item family by tier and build the issue ladder that determines how far your musters can rise.
Select a host.
Raise an army to start organizing troops.
Assign equipped reserve troops to the selected host.
Secure routes to press deeper inland.
Campaign pressure, stabilization, and contested marches.
Knowledge
Queue research and expand the realm's knowledge.
Unlock the next tier of the kingdom.
Treasury
Equip relics and build long-term power.
Curate the relics that shape each reign.
Records
The realm's complete record.
Legacy
Manage inherited legacies and plan the next reign.
The line, its permanent legacies, and the shape it gives each new reign.
These are lasting dynasty upgrades that persist across every reign.
You pick one doctrine whenever you begin a new reign.
You choose two edicts during succession to shape the coming run.
Reach a great enough prosperity to found a lasting dynasty.
Guidance
A complete in-game guide to the realm's economy, armies, frontier, and dynastic progression.
Your kingdom handbook. Read this for the core loop, the main systems, and what to prioritize during a run.
Realm Settings
Army names and commander names can be changed from the war screen.
War Office
Choose a name worthy of the realm.
Dynasty Succession
Choose one doctrine and two royal edicts for the next ruler.
Realm Reset
This will wipe the current realm, including buildings, armies, research, resources, and map progress. Dynasty crowns, dynasty perks, relic unlocks, and completed reigns will stay with your house.